chronicaria/MWPA

All four players

Trzzcko

Estimated

+4.69% impact per match

Impact per match by side

  • +2.26%Attack MWPA
  • +2.43%Defense MWPA

Strongest, in MWPA per 100 rounds

  • MapSplit+0.768
  • AgentViper+0.777
  • WeaponPhantom+0.809

Counted

16.1Kills13.9Deaths6.0Assists

per match, over 35 matches and 658 rounds of act e11a4

Result

  • 16won
  • 19lost
  • ·drew

MWPA, every match in order

Most-played agents 3 more

  • Omen19 matches
  • Phoenix11 matches
  • Viper2 matches

Most-used guns

  • Vandal218 rounds
  • Phantom148 rounds
  • Stinger86 rounds

The one thing that moved

Across the 30 ranked matches that followed 5 in placement, this player climbed from Bronze 2 to Silver 1 in two promotions and never fell back.

Bronze 2Bronze 3Silver 116.0% of this act's player-matches carry no division, and no badge ships for that state: Riot's enum puts `Unrated` at id 0 on the ladder that has Iron 2 at 4, which would draw the absence of a rank as a rung below the lowest one, and `Unrated` is also the name of a queue while all 100 of these matches are Competitive. It is the word `placement` everywhere it appears — not an em dash, which on this site means NOT MEASURED — and on the ladder it gets an empty slot in a dashed hairline.matches 1–5 · in placement, no rank issued16111621263135Division, in match ordermatch 1 of 35 · August 2 · Summit · lost · division placement, no rank issued · MWPA +4.12%match 2 of 35 · August 2 · Split · lost · division placement, no rank issued · MWPA +0.37%match 3 of 35 · August 2 · Split · won · division placement, no rank issued · MWPA +26.75%match 4 of 35 · August 2 · Haven · won · division placement, no rank issued · MWPA +40.99%match 5 of 35 · August 2 · Lotus · lost · division placement, no rank issued · MWPA -2.76%match 6 of 35 · August 3 · Summit · lost · division Bronze 2 · MWPA -14.71%match 7 of 35 · August 3 · Lotus · lost · division Bronze 2 · MWPA +3.73%match 8 of 35 · August 3 · Breeze · won · division Bronze 2 · MWPA -7.52%match 9 of 35 · August 4 · Sunset · lost · division Bronze 2 · MWPA -7.25%match 10 of 35 · August 4 · Haven · lost · division Bronze 2 · MWPA -9.64%match 11 of 35 · August 4 · Breeze · lost · division Bronze 2 · MWPA -2.72%match 12 of 35 · August 4 · Summit · won · division Bronze 2 · MWPA +1.07%match 13 of 35 · August 4 · Haven · won · division Bronze 2 · MWPA -15.00%match 14 of 35 · August 4 · Sunset · lost · division Bronze 2 · MWPA -4.75%match 15 of 35 · August 5 · Split · lost · division Bronze 2 · MWPA -8.00%match 16 of 35 · August 5 · Summit · won · division Bronze 2 · MWPA +26.13%match 17 of 35 · August 5 · Breeze · won · division Bronze 2 · MWPA -2.85%match 18 of 35 · August 6 · Split · won · division Bronze 2 · MWPA +25.88%match 19 of 35 · August 6 · Breeze · lost · division Bronze 3 · MWPA +37.41%match 20 of 35 · August 6 · Summit · lost · division Bronze 3 · MWPA -5.31%match 21 of 35 · August 6 · Sunset · won · division Bronze 3 · MWPA +64.36%match 22 of 35 · August 6 · Split · won · division Bronze 3 · MWPA +1.26%match 23 of 35 · August 7 · Lotus · lost · division Bronze 3 · MWPA -27.63%match 24 of 35 · August 7 · Split · won · division Bronze 3 · MWPA +0.83%match 25 of 35 · August 7 · Breeze · won · division Bronze 3 · MWPA -3.50%match 26 of 35 · August 7 · Ascent · lost · division Bronze 3 · MWPA -0.78%match 27 of 35 · August 8 · Sunset · lost · division Bronze 3 · MWPA -14.16%match 28 of 35 · August 8 · Summit · lost · division Bronze 3 · MWPA -8.49%match 29 of 35 · August 8 · Haven · lost · division Bronze 3 · MWPA +0.14%match 30 of 35 · August 8 · Haven · won · division Bronze 3 · MWPA +14.79%match 31 of 35 · August 9 · Split · won · division Bronze 3 · MWPA +29.26%match 32 of 35 · August 9 · Split · won · division Bronze 3 · MWPA +31.18%match 33 of 35 · August 9 · Breeze · won · division Silver 1 · MWPA -3.20%match 34 of 35 · August 9 · Lotus · lost · division Silver 1 · MWPA +15.43%match 35 of 35 · August 10 · Summit · lost · division Silver 1 · MWPA -21.28%

match 35 of 35August 10 · Summit · lostdivision Silver 1MWPA -21.28%

The ladder is a second instrument, and this is the act rather than this player: across all 186 focal player-matches with at least 5 ranked others in the lobby, the lobby's division correlates with that match's MWPA at r = +0.024.

The five parts, and the headline they sum to

Five parts of impact per match in ledger order, and the total they sum toDuel credit: +4.41% per match, 64.2% of the ledger, taking the running total from the null to +4.41%. Kill credit and death debit as one signed row: what the player's duels were worth net, after paying for the ones they lost. The two are the two ends of one event, and they are also an order of magnitude longer than every other component and pointed opposite ways — drawn apart they set an axis on which plant, defuse and the clock have no visible length. Resampled as a single column, never added out of two intervals: within a round the two are strongly negatively correlated, so their widths do not add.. Plant: +0.40% per match, 5.8% of the ledger, taking the running total from +4.41% to +4.81%. Probability gained by planting the spike, paid to the planter.. Defuse: +0.97% per match, 14.1% of the ledger, taking the running total from +4.81% to +5.79%. Probability gained by defusing, paid to the defuser.. Alive clock: -0.59% per match, 8.5% of the ledger, taking the running total from +5.79% to +5.20%. The probability drift between events, split equally across each side's survivors. It is bookkeeping for who was present while the state aged, not a measure of survival skill.. Lobby adjustment: -0.51% per match, 7.4% of the ledger, taking the running total from +5.20% to +4.69%. The centering itself, booked as its own row: the mean credit of everyone else in the round, which no single credit type owns. With it the components sum to the headline exactly.. Impact per match: +4.69% per match, 95.0% interval -1.05% to +11.72%, which covers the null.. Each bar starts where the last ended. The total is +4.69%, 95.0% interval -1.05% to +11.72%, which covers the null.Impact per match, in ledger orderDuel credit64.2% share of ledger+4.41%1st of 4Plant5.8% share of ledger+0.40%3rd of 4Defuse14.1% share of ledger+0.97%2nd of 4Alive clock8.5% share of ledger-0.59%3rd of 4Lobby adjustment7.4% share of ledger-0.51%1st of 4Impact per match35 matches+4.69%-12.19%-6.09%THE NULL+6.09%+12.19%95.0% interval -1.05% to +11.72% covers the nullDuel credit: +4.41% per match, 64.2% of the ledger, taking the running total from the null to +4.41%. Kill credit and death debit as one signed row: what the player's duels were worth net, after paying for the ones they lost. The two are the two ends of one event, and they are also an order of magnitude longer than every other component and pointed opposite ways — drawn apart they set an axis on which plant, defuse and the clock have no visible length. Resampled as a single column, never added out of two intervals: within a round the two are strongly negatively correlated, so their widths do not add.Plant: +0.40% per match, 5.8% of the ledger, taking the running total from +4.41% to +4.81%. Probability gained by planting the spike, paid to the planter.Defuse: +0.97% per match, 14.1% of the ledger, taking the running total from +4.81% to +5.79%. Probability gained by defusing, paid to the defuser.Alive clock: -0.59% per match, 8.5% of the ledger, taking the running total from +5.79% to +5.20%. The probability drift between events, split equally across each side's survivors. It is bookkeeping for who was present while the state aged, not a measure of survival skill.Lobby adjustment: -0.51% per match, 7.4% of the ledger, taking the running total from +5.20% to +4.69%. The centering itself, booked as its own row: the mean credit of everyone else in the round, which no single credit type owns. With it the components sum to the headline exactly.Impact per match: +4.69% per match, 95.0% interval -1.05% to +11.72%, which covers the null.

All 35 matches

StartedMapDivisionAgentResultMWPAAttack MWPADefense MWPA
August 2SummitplacementOmenlost+4.12%<0.01%+4.11%
August 2SplitplacementOmenlost+0.37%+2.49%-2.13%
August 2SplitplacementOmenwon+26.75%+0.03%+26.72%
August 2HavenplacementOmenwon+40.99%+17.06%+23.93%
August 2LotusplacementOmenlost-2.76%-0.33%-2.43%
August 3SummitBronze 2Omenlost-14.71%-13.59%-1.12%
August 3LotusBronze 2Omenlost+3.73%+6.12%-2.39%
August 3BreezeBronze 2Phoenixwon-7.52%-8.38%+0.86%
August 4SunsetBronze 2Omenlost-7.25%-6.23%-1.02%
August 4HavenBronze 2Phoenixlost-9.64%+0.23%-9.87%
August 4BreezeBronze 2Omenlost-2.72%+7.53%-10.25%
August 4SummitBronze 2Reynawon+1.07%+6.52%-5.46%
August 4HavenBronze 2Razewon-15.00%·-15.00%
August 4SunsetBronze 2Deadlocklost-4.75%-0.27%-4.48%
August 5SplitBronze 2Omenlost-8.00%-0.24%-7.76%
August 5SummitBronze 2Phoenixwon+26.13%+1.67%+24.46%
August 5BreezeBronze 2Phoenixwon-2.85%+1.36%-4.20%
August 6SplitBronze 2Omenwon+25.88%+21.81%+4.07%
August 6BreezeBronze 3Viperlost+37.41%+24.27%+13.14%
August 6SummitBronze 3Omenlost-5.31%·-5.31%
August 6SunsetBronze 3Phoenixwon+64.36%+10.21%+54.14%
August 6SplitBronze 3Phoenixwon+1.26%+0.02%+1.23%
August 7LotusBronze 3Omenlost-27.63%-6.74%-20.88%
August 7SplitBronze 3Phoenixwon+0.83%+0.50%+0.32%
August 7BreezeBronze 3Phoenixwon-3.50%+1.16%-4.66%
August 7AscentBronze 3Phoenixlost-0.78%+8.36%-9.14%
August 8SunsetBronze 3Omenlost-14.16%-14.62%+0.46%
August 8SummitBronze 3Omenlost-8.49%-8.49%·
August 8HavenBronze 3Phoenixlost+0.14%-2.38%+2.51%
August 8HavenBronze 3Omenwon+14.79%+14.99%-0.20%
August 9SplitBronze 3Omenwon+29.26%+0.88%+28.39%
August 9SplitBronze 3Omenwon+31.18%+13.65%+17.53%
August 9BreezeSilver 1Viperwon-3.20%+4.81%-8.02%
August 9LotusSilver 1Omenlost+15.43%-7.47%+22.90%
August 10SummitSilver 1Phoenixlost-21.28%+4.05%-25.33%

Where the number comes from

In MWPA per 100 rounds, not per match: the thinnest cell here is 1.2 rounds of a match, so a match count is not an exposure. Under 20 rounds a cell is marked thin; with no rounds it is not a row at all.

By agent

6 cells

AgentMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
Omen1949.3%+0.283-0.142 to +0.740+1.015
Phoenix1129.3%+0.221-0.268 to +1.230+0.471
Viper26.1%+0.777-0.160 to +1.559+0.342
Reyna12.6% one match+0.056— one match, no interval+0.011
Deadlock12.1% one match-0.317— one match, no interval-0.047
Raze11.2% one match-1.667— one match, no interval-0.150

By map

7 cells

MapMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
Split819.3%+0.768+0.084 to +1.370+1.075
Breeze617.8%+0.137-0.211 to +1.559+0.176
Summit715.2%-0.168-0.806 to +0.767-0.185
Haven512.4%+0.347-0.536 to +1.708+0.313
Lotus411.7%-0.132-1.256 to +0.480-0.112
Sunset411.3%+0.466-0.588 to +2.299+0.382
Ascent13.0% one match-0.035— one match, no interval-0.008

By side

2 cells

SideMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
attack3343.3%+0.252-0.057 to +0.579+0.790
defense3447.4%+0.247-0.210 to +0.847+0.851

The split needs about 14,000 rounds at this credit variance; the act has 2,046.

By buy class

4 cells

Buy classMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
eco3511.7%-0.011-0.574 to +0.681-0.009
light276.2%+0.477-0.234 to +1.075+0.215
half3534.7%+0.090-0.300 to +0.603+0.228
full3338.0%+0.438-0.052 to +1.039+1.208

By weapon

11 cells

WeaponMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
Vandal3530.0%+0.173-0.274 to +0.678+0.377
Phantom3220.4%+0.809-0.023 to +2.147+1.197
Stinger3111.8%+0.331-0.244 to +1.160+0.285
Marshal267.0%-0.571-1.290 to +0.269-0.291
Classic226.1%+0.235-0.570 to +1.195+0.104
Ghost235.5%+0.081-0.781 to +1.152+0.032
Operator92.2%+0.078-0.701 to +0.755+0.013
Guardian71.8%-0.573-1.832 to +0.695-0.074
Spectre81.5%+1.453-0.518 to +6.208+0.160
Outlaw61.4%-0.806-1.835 to +0.153-0.081
Other172.9%-0.375-1.292 to +0.739-0.079

The weapon is the one held at round start; the short tails are Other.

With each of the other three

Partner nameShared matchesExposureMWPA per 100 rounds95.0% interval
MLK3488.3%+0.261-0.053 to +0.642
SN0RLAX3180.4%+0.151-0.129 to +0.549
TheMarias0no shared rounds——

Each row is this player's own MWPA over the rounds that partner also played, so the two directions of a pairing differ. Per 100 rounds, like the five tables above.