chronicaria/MWPA

All four players

TheMarias

Estimated

-0.18% impact per match

Impact per match by side

  • -2.01%Attack MWPA
  • +1.83%Defense MWPA

Strongest, in MWPA per 100 rounds

  • MapBreeze+0.649
  • AgentClove+0.109
  • WeaponOther+0.407

Counted

15.1Kills14.9Deaths6.5Assists

per match, over 8 matches and 156 rounds of act e11a4

Result

  • 7won
  • 1lost
  • ·drew

MWPA, every match in order

Most-played agents 2 more

  • Clove4 matches
  • Phoenix1 match
  • Chamber1 match

Most-used guns

  • Vandal45 rounds
  • Operator25 rounds
  • Sheriff18 rounds

The one thing that did not move

Across the 3 ranked matches that followed 5 in placement, this player held Bronze 3 throughout.

Bronze 3Silver 1Silver 216.0% of this act's player-matches carry no division, and no badge ships for that state: Riot's enum puts `Unrated` at id 0 on the ladder that has Iron 2 at 4, which would draw the absence of a rank as a rung below the lowest one, and `Unrated` is also the name of a queue while all 100 of these matches are Competitive. It is the word `placement` everywhere it appears — not an em dash, which on this site means NOT MEASURED — and on the ladder it gets an empty slot in a dashed hairline.matches 1–5 · in placement, no rank issued168Division, in match ordermatch 1 of 8 · June 30 · Ascent · won · division placement, no rank issued · MWPA +2.14%match 2 of 8 · June 30 · Haven · won · division placement, no rank issued · MWPA -9.05%match 3 of 8 · June 30 · Ascent · won · division placement, no rank issued · MWPA -24.52%match 4 of 8 · July 15 · Breeze · won · division placement, no rank issued · MWPA +14.97%match 5 of 8 · July 20 · Breeze · won · division placement, no rank issued · MWPA +8.38%match 6 of 8 · July 22 · Lotus · won · division Bronze 3 · MWPA +12.53%match 7 of 8 · July 22 · Haven · lost · division Bronze 3 · MWPA -31.06%match 8 of 8 · August 2 · Haven · won · division Bronze 3 · MWPA +25.14%

match 8 of 8August 2 · Haven · wondivision Bronze 3MWPA +25.14%

The ladder is a second instrument, and this is the act rather than this player: across all 186 focal player-matches with at least 5 ranked others in the lobby, the lobby's division correlates with that match's MWPA at r = +0.024.

The five parts, and the headline they sum to

Five parts of impact per match in ledger order, and the total they sum toDuel credit: +1.61% per match, 23.2% of the ledger, taking the running total from the null to +1.61%. Kill credit and death debit as one signed row: what the player's duels were worth net, after paying for the ones they lost. The two are the two ends of one event, and they are also an order of magnitude longer than every other component and pointed opposite ways — drawn apart they set an axis on which plant, defuse and the clock have no visible length. Resampled as a single column, never added out of two intervals: within a round the two are strongly negatively correlated, so their widths do not add.. Plant: +0.10% per match, 1.4% of the ledger, taking the running total from +1.61% to +1.71%. Probability gained by planting the spike, paid to the planter.. Defuse: +1.67% per match, 24.1% of the ledger, taking the running total from +1.71% to +3.38%. Probability gained by defusing, paid to the defuser.. Alive clock: -1.97% per match, 28.3% of the ledger, taking the running total from +3.38% to +1.41%. The probability drift between events, split equally across each side's survivors. It is bookkeeping for who was present while the state aged, not a measure of survival skill.. Lobby adjustment: -1.60% per match, 23.0% of the ledger, taking the running total from +1.41% to -0.18%. The centering itself, booked as its own row: the mean credit of everyone else in the round, which no single credit type owns. With it the components sum to the headline exactly.. Impact per match: -0.18% per match, 95.0% interval -16.37% to +12.22%, which covers the null.. Each bar starts where the last ended. The total is -0.18%, 95.0% interval -16.37% to +12.22%, which covers the null.Impact per match, in ledger orderDuel credit23.2% share of ledger+1.61%3rd of 4Plant1.4% share of ledger+0.10%4th of 4Defuse24.1% share of ledger+1.67%1st of 4Alive clock28.3% share of ledger-1.97%4th of 4Lobby adjustment23.0% share of ledger-1.60%4th of 4Impact per match8 matches-0.18%-17.02%-8.51%THE NULL+8.51%+17.02%95.0% interval -16.37% to +12.22% covers the nullDuel credit: +1.61% per match, 23.2% of the ledger, taking the running total from the null to +1.61%. Kill credit and death debit as one signed row: what the player's duels were worth net, after paying for the ones they lost. The two are the two ends of one event, and they are also an order of magnitude longer than every other component and pointed opposite ways — drawn apart they set an axis on which plant, defuse and the clock have no visible length. Resampled as a single column, never added out of two intervals: within a round the two are strongly negatively correlated, so their widths do not add.Plant: +0.10% per match, 1.4% of the ledger, taking the running total from +1.61% to +1.71%. Probability gained by planting the spike, paid to the planter.Defuse: +1.67% per match, 24.1% of the ledger, taking the running total from +1.71% to +3.38%. Probability gained by defusing, paid to the defuser.Alive clock: -1.97% per match, 28.3% of the ledger, taking the running total from +3.38% to +1.41%. The probability drift between events, split equally across each side's survivors. It is bookkeeping for who was present while the state aged, not a measure of survival skill.Lobby adjustment: -1.60% per match, 23.0% of the ledger, taking the running total from +1.41% to -0.18%. The centering itself, booked as its own row: the mean credit of everyone else in the round, which no single credit type owns. With it the components sum to the headline exactly.Impact per match: -0.18% per match, 95.0% interval -16.37% to +12.22%, which covers the null.

All 8 matches

StartedMapDivisionAgentResultMWPAAttack MWPADefense MWPA
June 30AscentplacementClovewon+2.14%-8.30%+10.43%
June 30HavenplacementSkyewon-9.05%-1.57%-7.48%
June 30AscentplacementPhoenixwon-24.52%-29.94%+5.42%
July 15BreezeplacementOmenwon+14.97%+3.09%+11.88%
July 20BreezeplacementChamberwon+8.38%-3.59%+11.97%
July 22LotusBronze 3Clovewon+12.53%+18.31%-5.78%
July 22HavenBronze 3Clovelost-31.06%-2.77%-28.29%
August 2HavenBronze 3Clovewon+25.14%+8.69%+16.46%

Where the number comes from

In MWPA per 100 rounds, not per match: the thinnest cell here is 1.7 rounds of a match, so a match count is not an exposure. Under 20 rounds a cell is marked thin; with no rounds it is not a row at all.

By agent

5 cells

AgentMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
Clove411.0%+0.109-1.827 to +1.000+0.088
Phoenix13.0% one match-1.115— one match, no interval-0.245
Chamber12.5% one match+0.466— one match, no interval+0.084
Omen12.5% one match+0.832— one match, no interval+0.150
Skye12.5% one match-0.503— one match, no interval-0.091

By map

4 cells

MapMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
Haven37.4%-0.277-1.827 to +1.323-0.150
Ascent26.3%-0.486-1.115 to +0.089-0.224
Breeze25.0%+0.649+0.466 to +0.832+0.233
Lotus12.8% one match+0.627— one match, no interval+0.125

By side

2 cells

SideMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
attack89.4%-0.236-1.490 to +0.787-0.161
defense812.1%+0.166-1.118 to +0.933+0.146

The split needs about 14,000 rounds at this credit variance; the act has 2,046.

By buy class

4 cells

Buy classMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
eco82.9%-0.636-2.468 to +0.433-0.134
light71.7%+1.791-0.998 to +6.356+0.215
half85.6%+0.116-0.839 to +1.047+0.048
full811.3%-0.175-1.233 to +0.703-0.144

By weapon

7 cells

WeaponMatchesExposureMWPA per 100 rounds95.0% intervalSeason total
Vandal86.2%-0.325-2.230 to +1.420-0.146
Operator73.4%-0.484-1.627 to +1.494-0.121
Sheriff72.5%-0.157-3.358 to +2.925-0.028
Phantom51.9%+0.401-0.351 to +1.982+0.056
Classic71.7%+0.865-1.007 to +2.632+0.104
Guardian61.7%-0.011-2.062 to +1.627-0.001
Other84.1%+0.407-0.477 to +1.435+0.122

The weapon is the one held at round start; the short tails are Other.

With each of the other three

Partner nameShared matchesExposureMWPA per 100 rounds95.0% interval
MLK25.0%+0.649+0.466 to +0.832
SN0RLAX25.0%+0.649+0.466 to +0.832
Trzzcko0no shared rounds——

Each row is this player's own MWPA over the rounds that partner also played, so the two directions of a pairing differ. Per 100 rounds, like the five tables above.